Pick your machine, learn the track, and save a little speed for the last lap.
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Build your race field
Choose any tractor from the roster, then use Competitors to set how many rivals you want. The game randomly draws that many different tractors—never your own—and stages the full field behind the checkered start.
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Choose the race
Set the number of competitors, enter a distance from 1–100 laps, and pick one of 8 core 3D courses: Dirt Oval, Figure Eight, Sonoma Sweep, Watkins Glen, Cloverleaf, Kidney Bend, Dogleg Dash, or Corkscrew. Earn XP to unlock special 10-lap bonus courses. Every race rolls fresh weather and a random horizon: city, hills, mountains, forest, ocean, camel-dotted desert, or a meteor shower.
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Drive your line
The lowered chase camera keeps your whole tractor in view on a clear dirt course enclosed by a white picket fence. Hold Gas to accelerate and steer left or right to pass. The live standings board reorders every racer as positions change and marks any tractor that falls one or more laps behind the leader. The rear camera on the left shows rivals closing from behind. On a keyboard, use W or ↑ for gas and A/D or ←/→ to steer.
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Spend your boosts
You get 2 Boosts per lap, refreshed when a new lap starts. Every rival gets 1 Boost per lap. Tap the orange Boost button or press Space for a burst of speed. Most tractors throw a flame trail; Jocereel Mobile sprays spider webs instead. Your tractor’s own voice or signature sound plays aloud and takes priority over the CB radio. Rival boosts stay silent. Joel Katz 💻 cuts loose with a goofy rapid-fire laugh, XRPMan
launches with a loud rocket roar, XRP Super Tractor {X} runs its boost 3 times longer with a huge fire thrust, and Santa Tractor 🦌 calls “Ho, ho, ho!” while gifts tumble from the sleigh.
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Corn ear — Rear drop
Grab corn on the track, then tap Drop corn or press E when you want to leave it behind and spin out a following tractor. Rivals can collect and release corn too.
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Collect floating coins
Floating coins sit in random lanes around every lap. Steer close enough to grab them and watch your banked coin total climb in the corner of the track. Coins carry into your next race and always match the Shop balance.
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Upgrade in the Garage
Open Shop from the menu before a race to enter the Garage. Each 100-coin upgrade applies to the selected tractor: Motor raises top speed, Tires make it a little taller and improve steering grip, and Boost adds 0.1 second. Each system has 10 levels. Upgrades and remaining coins reset when the play session ends.
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Earn XP and gems
Every lap earns 1 XP as soon as you start it — you do not have to complete the lap. At the finish, you also earn 1 XP for every racer behind you, and every race win awards 4,000 coins. Win a 50-lap race for a 200 XP bonus, or a 100-lap race for a 500 XP bonus. Each regular race hides one ruby and one diamond in your starting lane; collect them to grow the totals in Gems. At 25 XP, Bonus Track unlocks for a fixed 10-lap race with 25 coins per lap. More 10-lap courses unlock at 100, 500, 1,000, and 2,000 XP. A secret solo Coin Track appears only after you have both 500 coins and the XRP Super Tractor {X} unlocked; it runs 10 laps with 3,000 individual one-coin pickups on every lap and has no rivals, gems, or power-ups. The announcer calls each track by name when it unlocks. Each bonus course can be raced once per play session; afterward it grays out, while everything you collected stays in your totals.
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Unlock the super tractor
Win 3 races with any tractor during this play session to unlock the silver XRP Super Tractor {X}. Its boost lasts 3 times longer than a normal boost. Wins and the unlock reset when the game is closed.
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Find Santa’s sleigh
Tap “Race the rows” 5 times to unlock Santa Tractor 🦌 for this play session. Santa races behind three reined reindeer, led by Rudolph, and throws wrapped gifts during every “Ho, ho, ho!” boost.
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Flashing mini tractor — Invincibility
Any tractor can collect it to glow for 5 seconds; a racer that touches the glowing tractor spins out for 2 seconds.
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Hay bale — Forward throw
Any tractor can grab one and throw it forward to spin out a racer ahead for 2 seconds. For you, tap Throw hay or press H; the throw waits until a tractor is ahead, then chases forward and connects.
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Red toolbox — Speed and size
Any tractor can collect it to double its speed for 2 seconds and double its size for 5 seconds. Each lap randomly chooses 2 power-up types from corn, invincibility, hay bales, toolbox, and the glowing pig.
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Glowing pig — Shrink hazard
Any tractor that touches it stops completely for 2 seconds, then stays at half size for a total of 5 seconds.
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Pick a difficulty
Easy · about 95% winsA strong player speed advantage against steady rivals with one short boost per lap.
Medium · about 60% winsA smaller player advantage against quicker rivals with one stronger boost per lap.
Hard · about 20% winsFull competition with faster reactions, stronger passing, and one long rival boost per lap.