Beat each fighter to climb. Three knockdowns in a round ends it.
Type a 4-letter code and hit ACTIVATE. Only one code can be active at a time — a new code replaces the old one. Codes also work typed on the title screen.
You beat XRPMan and took the Heavyweight Championship. The crown is yours, Corn Man!
Dodge or duck your opponent's punches, then counter while he's stunned. Hit him while he flashes before an attack to earn an SP — a Super Punch charge (you can hold up to 3, and a "+1 SP" pops up every time you earn one). THE 3-KNOCKDOWN RULE: knock him down 3 times in the SAME round and the fight ends on the spot — TKO, no 10-count. It cuts both ways: go down 3 times in one round and YOU lose by TKO. The three dots under each health bar count that round's knockdowns, and they reset to zero every new round. If you go down, mash the buttons to beat the count!
Every third fighter wears a championship belt: Fighter 3 is the Featherweight Champion, 6 the Lightweight, 9 the Welterweight, 12 the Middleweight, and 15 the Light Heavyweight Champion. Beat one and their belt is yours. At the top waits Fighter 16 — XRPMan, the Heavyweight Champion. Take his belt and you take the crown. Win a title fight and you'll watch a 5-second training clip before the next fight — each belt has its own workout. Champions are made in the gym. But careful: lose a title fight and you get ONE Retry — lose the rematch and it's GAME OVER, back to Fighter 1.
Corn Man's record rides with you for the whole visit — it's on the Ladder screen and on your YOU — CORN MAN card. Win by KO (he doesn't beat the count) or by TKO (the 3-knockdown rule, referee stoppage — including an SP Super Punch finish) and you bank a win AND a knockout. Win by decision and it's a win only, no KO. Any loss adds a loss. The record resets to 0-0 · 0 KO when you Start Over, reload, or close the game — quitting to the title screen keeps it.
| ← → or A / D | Dodge left / right |
| ↓ or S | Duck |
| Z / J · X / K | Left / right punch (hold ↑ or W for a face punch) |
| ENTER or SPACE | Super Punch (needs 1 SP, drains stamina) |
| P or ESC | Pause |
Punches drain the green stamina bar. Run dry and you're gassed — gloves down, no punching — until you dodge your way back. Stamina cheats? The ENTER CODE button is right on the title screen…
Use the on-screen buttons under the ring: dodge, duck, punch L / R, and SP for the Super Punch. The number on the SP button is how many Super Punches you've banked. Tap a punch twice quickly? No — one clean hit at the right moment beats ten wild ones.
Type a 4-letter code on the Cheat Codes screen (ENTER CODE button on the title screen) — or just type it on the title screen. Only ONE cheat can be active at a time: entering a new code replaces the old one, and there's no off switch. Cheats last for this visit only — reload or close the game to clear one.
| IRON | Infinite health — you can never be knocked down. |
| POWR | Every clean hit you land is a knockdown. |
| STAM | Infinite stamina — power punches are always on. |
| GLAS | Opponents have very low health. Easy mode. |
| FAST | You move and punch much faster. |
| HERO | Jump straight to XRPMan — the Champion Fight. |
The music starts with your first tap on the title screen and keeps playing through the ladder, the fights, and the training clips. Turn sound on or off on the title screen, on the ladder screen, or in the ☰ menu on the ladder.
If a fight ever jumps back to the title screen on its own, the game keeps a running log of everything that happens — every screen change and exactly why. Open the ☰ menu (on the ladder, or in the pause menu mid-fight) → DEBUG LOG → DOWNLOAD, and send the file over. The log is saved on this device only, and it survives reloads and crashes — so what happened right before a reset is still in there.
Keyboard: ← → dodge · ↓ duck · Z / X punch (hold ↑ for face punches) · ENTER Super Punch (SP) · P pause. Psst — try tapping the BOXING logo five times.